Danny Wave / Articles
AI took my clients. I’m still not cancelling Fortnite Crew.

Epic’s “huge pivot” to AI looks a lot like what already happened to my design business, and a wave of cancelled subscriptions won’t reverse either one.
I’ve been a freelance designer my whole career, and for most of it, losing a client was never a big deal. Ten years ago, if a client walked, I’d have ten more businesses knocking on my door asking me to design their stuff and help them grow. Now nobody’s knocking.
The one that hurt most was my biggest client, basically my main job. I wasn’t let go for doing bad work. I was let go because I wouldn’t agree to get faster for less money.
Nobody said it that way. Nobody ever does. The message was that I should start using AI to speed up my workflow, and I understood what came next.
If I could finish in two hours what used to take me eight, they weren’t going to see a designer who got better. They were going to see six hours they were paying for and didn’t need. Every shortcut I found would shrink my own value on paper.
They knew I wasn’t going to sign up for that, and eventually we went our separate ways. It ended on good terms, and I’m still on good terms with them, because honestly, I get it. If I were running their business, I’d probably have done the same math.
When Epic announced it was doing the same math at the scale of a company with a few thousand employees, I wasn’t surprised. I was watching my own story happen to a lot more people at once.
If you missed it, on October 12 Tim Sweeney posted that Epic is making “a huge pivot” and moving developers around to “retool for maximum AI acceleration.” Bloomberg reported that Epic’s Disney shooter, the one with Marvel and Star Wars characters that was supposed to land in March 2027, has been delayed so the team can rebuild how it works around AI. One director reportedly told the team there would be “no more hand-written code.”
Sweeney says the goal is to build more and better stuff, not to do the same work with fewer people. People didn’t buy that last part, and you can see why. This is the same company that laid off more than 1,000 people earlier this year and raised V-Bucks prices in March to “help pay the bills.”
The replies filled up with “RIP Epic.” Players started posting that they’d cancelled their Fortnite Crew subscriptions. And Sweeney answered by saying “much of the room wants it to be 2016 again.”
That was a bad line. He should’ve kept it to himself, because nobody who’s worried about their job wants to hear their worry described as nostalgia.
But strip away how smug it sounded and he’s right about one thing. 2016 isn’t coming back, for Epic’s developers or for designers like me.
That’s why I’m not cancelling Crew, and I’m not telling anyone else to. If you’re cancelling because you’re done giving Epic’s leadership your money, that’s your call, and I respect it.
But if the idea is that enough cancellations will push Epic back to how things were, it won’t. The same pivot is already happening at every studio and agency with a payroll.
Fortnite is also the game I stream more than any other, and it’s free. We’ve gotten years of entertainment out of a game that has never once forced us to buy a pass or a skin.
Crew is the optional extra. Cancelling it doesn’t change the direction anything is going. It just means you’re upset and also missing the skins.
Being mad at Epic doesn’t fix anything. What helped me was taking the thing that cost me my biggest client and pointing it at my own work.
I never really resented AI, even after that client walked. I’ve always found it fascinating.
For most of my career, I’d have an idea for a tool or an app or a site and hit a wall, because I needed a developer to build it and I didn’t have the money to pay one. Now I can sketch a design and prototype the whole thing myself in an afternoon.
Is the code good? That’s debatable, and if I’m being honest, probably not as debatable as I’d like. But it exists, it’s mine, and a couple of years ago it wouldn’t have existed at all.
The company was always going to use AI. That part was never up to me. What’s up to me is who I use it for.
I can use it to make somebody else’s business run leaner until they decide they don’t need me, or I can use it on my streams, my site, my music and whatever I build next. If a company is willing to replace you with AI, I don’t think you owe that company your AI skills. Take them home.
I’m not going to pretend that’s painless, especially for creatives. I make music and I design for a living, and I know exactly what this does to people like me.
But I still think the upside is bigger than the damage. If AI helps cure diseases and helps people live longer, I’m not going to stand in the way because it made my phone stop ringing.
I’ll go a step further. If somebody who’s lonely and struggles to talk to people finds some comfort in an AI companion, like the movie Her, who am I to judge that?
You’re allowed to be upset about all of this. I was. But being upset doesn’t decide anything.
What decides it is whether you learn this stuff or refuse to. Refuse, and you’re upset and left behind. Learn it, and you might still be upset, but you’re still in the game.
Nobody’s knocking on my door anymore, and I’ve stopped waiting for it.
Anybody who plays Fortnite already knows how this works. The storm is closing in whether you like it or not, and yelling at it has never saved a single player. The ones who make it are the ones who rotate.
I’m rotating. I’m just using the same tool that moved the circle.


